The creators of the tutorial gaming platform Journey 2050 have added new sources protecting improvements and technological developments, service-studying alternatives, and undertaking-based mostly studying approaches utilizing an agricultural context.
Journey 2050, developed by Nutrien, has added the brand new sources in an effort to stay present with adjustments in agriculture and training. The brand new Lesson 7 covers technological developments made in agriculture compared to the use of global positioning methods, drones, temperature and moisture sensors, and robots, amongst others.
To include a service part into Journey 2050, Nutrien collaborated with the WE organization, which delivers free, service studying curriculum to over 16,000 faculties and youth teams throughout North America, the U.K., and the Caribbean by way of its WE Schools program. Together, Nutrien and WE developed WE Schools: Grow Together, a new service-studying exercise and useful educator resource that empowers younger individuals to discover the problem of meal insecurity and develop tangible service actions to deal with it regionally or globally.
As well as, the revised program abstract is now an exercise centered around Project-Based Learning, an instructing methodology by which college students study by partaking in actual-world and personally significant tasks.
The underlying function of Journey 2050 is to resolve the problems that come up from inhabitants improve as, by the year 2050, the world’s inhabitants are predicted to develop by two billion individuals. Meals manufacturing wants are anticipated to rise by 60 to 70%, leading to elevated stress on agricultural land, habitats, and communities. As college students in seventh by 12th grade discover sustainable agriculture, they make inquiry-based selections to see the ripple impact on social, financial, and environmental elements domestically and globally.
The sport options actual farm families in Africa, India, and Canada who information college students by interactive actions similar to planting, cultivating and harvesting crops endemic to that specific nation and creating an agriculture profession avatar-based mostly on the sport participant’s curiosity and skills.
The continual development of know-how and improvements in agriculture to satisfy the wants of the world inhabitants prompted the growth of classes in Journey 2050.
The usage of technology in agriculture continues to supply options to challenges reminiscent of climate, pests, client calls for, and labor. The addition of a seventh lesson enhances this system’s relevance and offers a complete overview of technological development in agriculture.